About

Bo-Ning Li
Creative Technologist
Technical Artist
Bo-Ning Li is a New York–based creative technologist and technical artist specializing in procedural systems, custom shader design, and material development across real-time, AI-integrated, and physical media.
Previously at VolvoxLabs, his work spans computational visuals, large-scale media installations, live performance, robotics, and production pipelines. Recent projects include OFFF Barcelona, permanent LED installations in Midtown Manhattan, and content for the Sphere in Las Vegas.
His independent work spans artist-facing tools, AI agents, robotics, and digital fabrication — turning visual judgment and physical intuition into controllable, reusable systems. The recurring question is how form and behavior are encoded — as physical law, parametric rule, learned behavior, or interaction.
- Core
- HoudiniPythonVEXOpenUSDShader Design
- Realtime / Physical
- TouchDesignerGLSLUnrealRobotics
- Current R&D
- AI AgentsGenerative SystemsDigital Fabrication
Open Source
GitHub activity
775 contributions from January 1, 2026 through 2026-10-23 at github.com/Boning1011, active on 88 of 296 days (30% of days).
Activity snapshot as of 2026-10-23; the graph refreshes on page load.
- MotionCOPs
Houdini Copernicus toolkit with 30+ production-tested nodes.
- Houdini AI Agent
Production-tested AI coding-agent for Houdini.
- TouchDesigner AI Agent
AI coding-agent for TouchDesigner.
- Houdini for Digital Fab
Houdini HDA collection for digital fabrication workflows.
Invited Talks
Beyond the Parameter — Procedural Systems, Emergence and Making.
Guest lecture on parametric algorithms for the Digital Making undergraduate studio.
Graduate lecture on Houdini in parametric digital-art practice.
Three weekend workshops on advanced Houdini procedural workflows.