Bo-Ning Li

Bo-Ning Li

Creative Technologist
Technical Artist

Bo-Ning Li is a New York–based creative technologist and technical artist specializing in procedural systems, custom shader design, and material development across real-time, AI-integrated, and physical media.

Previously at VolvoxLabs, his work spans computational visuals, large-scale media installations, live performance, robotics, and production pipelines. Recent projects include OFFF Barcelona, permanent LED installations in Midtown Manhattan, and content for the Sphere in Las Vegas.

His independent work spans artist-facing tools, AI agents, robotics, and digital fabrication — turning visual judgment and physical intuition into controllable, reusable systems. The recurring question is how form and behavior are encoded — as physical law, parametric rule, learned behavior, or interaction.

Core
HoudiniPythonVEXOpenUSDShader Design
Realtime / Physical
TouchDesignerGLSLUnrealRobotics
Current R&D
AI AgentsGenerative SystemsDigital Fabrication

GitHub activity

775 contributions from January 1, 2026 through 2026-10-23 at github.com/Boning1011, active on 88 of 296 days (30% of days).

Activity snapshot as of 2026-10-23; the graph refreshes on page load.

— contributions since Jan 1, 2026@Boning1011 ↗
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Bauhaus-Universität Weimar22 Oct 2026

Beyond the Parameter — Procedural Systems, Emergence and Making.

College of Design and Innovation, Tongji University2025

Guest lecture on parametric algorithms for the Digital Making undergraduate studio.

College of Design and Innovation, Tongji University2023

Graduate lecture on Houdini in parametric digital-art practice.

Three weekend workshops on advanced Houdini procedural workflows.

School of Visual Arts, New York
MFA in Computer Arts, Alumni Scholarship2021–2023
Tongji University, Shanghai
BE in Environmental Design, Best Thesis Award2017–2021
BSc in Physics2016–2017
NVIDIA-Certified Professional — OpenUSD Development (NCP-OUSD)2026