This is a personal project of a plume of smoke.

Simulated in Houdini on a real-world scale. 30+ million voxels with the help of PDG wedging. Rendered at 2k in Karma and composited in Nuke. It took me 100+TB of cache in total during learning and testing for this project.

Footage shot through my apartment window with a bmpcc6k camera.

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Vein

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Division