Mesa City Moving Image Commission — City of Mesa, Arizona
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Mesa City Moving Image Commission

Mesa City Moving Image is a 2024 generative landscape commission for the City of Mesa, Arizona, produced at VolvoxLabs to mark the opening of the city's new City Hall — an evolving visual habitat that takes viewers through geological eons of the surrounding desert.

I built the river-erosion system that drives one of the piece's recurring scenes — a fully procedural Houdini setup that simulates the slow life of a river meandering, reconnecting, and leaving oxbow lakes that dry across geological time. It is coupled with a topographic rainfall-and-erosion model that sculpts the surrounding terrain and feeds the river — and the whole system holds stable across 10,000+ continuous simulation frames, an art-leaning R&D study of how landforms actually move.

This page focuses on my contribution. For the complete project context and full team credits, see the project page on VolvoxLabs.

Houdini · Procedural · Simulation R&D · Erosion Simulation · Geomorphology · Generative Landscape · Generative Art · Simulation Stability
Mesa City Moving Image Commission — project image 2
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