City of Mesa, Arizona · VolvoxLabs · 2024

Mesa City Moving Image Commission

Mesa City Moving Image is a 2024 generative landscape commission for the City of Mesa, Arizona, produced at VolvoxLabs to mark the opening of the city's new City Hall — an evolving visual habitat that takes viewers through geological eons of the surrounding desert.

Methods
Houdini · Procedural Scene Creation · Shader Design · Procedural Materials · Erosion Simulation · Look Development · Geomorphology · Simulation Stability
Mesa City Moving Image Commission — City of Mesa, Arizona
// 01 · my contribution

I built the river-erosion system that drives one of the piece's recurring scenes — a fully procedural Houdini setup that simulates the slow life of a river meandering, reconnecting, and leaving oxbow lakes that dry across geological time. It is coupled with a topographic rainfall-and-erosion model that sculpts the surrounding terrain and feeds the river — and the whole system holds stable across 10,000+ continuous simulation frames, an art-leaning R&D study of how landforms actually move.

I also developed procedural materials and custom shader networks for the landscape, connecting the terrain simulation to its surface appearance as part of the look-development process.

This page focuses on my contribution. Complete project context and team credits are available on the official project page.

// 02 · project media
Procedural river and erosion system in Houdini
Procedural river and erosion system in Houdini