Entropy Tamed — The Screen — OFFF Barcelona
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Entropy Tamed — The Screen

Role — Sole CG Artist & Visual Developer

Entropy Tamed is a 30-second computational artwork created for The Screen at OFFF Barcelona 2026 and projected across the façade of Disseny Hub Barcelona. Selected through OFFF's global Open Call, it screened twice on the festival's final night as part of a three-night public mapping program.

I was the sole CG artist and visual developer: I originated the fluid system and authored the visual concept, four-part narrative, animation, look development, lighting, rendering, and final delivery.

Built in Houdini Copernicus, the custom solver couples color advection, velocity, diffusion, divergence control, and temporal tone mapping. I choreographed the system as an encounter between two opposing forms, moving from monochrome accumulation and collapse toward a turquoise finale designed for the long architectural façade and surrounding urban light.

This page focuses on my contribution. For the complete project context and full team credits, see the project page on OFFF Barcelona.

OFFF Barcelona · Projection Mapping · Houdini · Copernicus · Custom Solver · Fluid Simulation · Look Development · Rendering

Technical study — Edge-of-Chaos Fluid

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