Granite Properties · VolvoxLabs · 2025

23.Springs

23.Springs is an 8K permanent media-architecture installation for Granite Properties in Dallas, running as a 24-hour living clock that cycles through roughly twenty scenes spanning five themes — Tarpon, Sacred Gardens, Icons, Monarch, and Underwater.

Methods
Houdini · Shader Design · Material Development · HDA Development · OpenUSD · Karma / XPU · Python · VEX · Nuke · Linux Render Farm · TouchDesigner · Real-time Playback
23.Springs — Granite Properties
// 01 · my contribution

I owned and shipped over half of those scenes end-to-end — design, look, and interactive behaviors responding to viewers on the floor. I built the team's shared USD scene-assembly and Karma / XPU rendering pipeline, and made the key technical decisions on asset optimization, caching, render-pass strategy, and delivery, including management and debugging on the Linux render farm. Final playback ran in TouchDesigner, combining pre-rendered content with real-time interactive layers.

For the scenes I authored, I designed complex shader and material networks for the installation's 8K presentation. Procedural scene creation and material development were part of the same look-development workflow.

This page focuses on my contribution. Complete project context and team credits are available on the official project page.

// 02 · project media
23.Springs — project image
23.Springs — project image
23.Springs — project image
23.Springs — project image
23.Springs — project image
23.Springs — project image