A custom growth solver was used to develop coral-like structures with different forms and levels of detail across zones — branch density, tip curvature, and surface roughness all tuned per region of the underlying volume.
PDG orchestrated the variation pipeline: over 200 unique pieces, each ~5 million polygons, were generated, laid out, and shaded in a single dependency graph. The shading and rendering pass closed the loop between procedural geometry and final image.






