← Studies · working prototype · 2026

§ 3.08

Unreal Engine UDP — live embedding visualization

A live pipeline that reduces local-LLM embeddings into a 3D point cloud, checks the data in Houdini, and streams it over UDP for visualization in Unreal Engine.

Methods
Embeddings · UMAP · Houdini · Unreal Engine · C++ / UDP
Unreal Engine UDP — live embedding visualization cover
01 · notes

Uniform Manifold Approximation and Projection (UMAP) compresses the model's high-dimensional token embeddings into 3D. Houdini becomes the inspection and preparation layer before the point data enters the real-time engine.

On the Unreal side, a custom C++ component reassembles chunked UDP frames and exposes the points to Blueprint and Niagara for live visualization.