// 01 · my contribution
My work focused on the visuals across the monolith's surrounding surfaces: I designed the real-time content system in TouchDesigner and authored custom GLSL shaders and shader networks that generate and control the procedural imagery in real time.
Working directly with the LED grid also became a study in how brightness changes the apparent size of a point of light—and how that perception can shape motion.
This page focuses on my contribution. Complete project context and team credits are available on the official project page.
